Jyamma Games
WE ARE JYAMMA GAMES

Jyamma Games is an Italian independent game studio born with the aim to create “Hi-Fun Powered Videogames.

The news on Project Galileo at the Tokyo Game Show: presented the teaser with the voice of Luca Ward

The news on Project Galileo at the Tokyo Game Show: presented the teaser with the voice of Luca Ward

Jyamma Games has unveiled the first key art, the teaser and the collaborations with internationally renowned professionals for the development of the Souls-Like made in Italy.

The narrating voice was entrusted to Luca Ward, actor, director of the Italian dubbing and voice actor of Russel Crowe; Michele Poggi, aka Sabaku no Maiku, content creator, critic and popularizer of the video game medium in Italy, has been hired as an expert in the Souls-Like genre to give external feedback as a player on Project Galileo.

Turning point for Project Galileo, the Souls-Like set in Italy produced and developed by Jyamma Games who uncovered its cards to the Tokyo Game Show audience by presenting the first teaser, key art and relevant collaborations with professionals of the caliber of Luca Ward for dubbing and Michele Poggi, aka Sabaku no Maiku, to get gameplay feedback from a pioneer of gaming.

“Stretching across the horizon, the jewel of the kingdom, Elsa, the city of artisans and goldsmiths. It’s prosperity merely a gilded facade of a decaying corpse”

The key art and the teaser immediately highlight the strong Italian flavour of the project, starting from the settings and clues about the protagonist. Project Galileo, an AA + game for PC and console, will be set in a fantasy land that reflects the Peninsula in all its nuances and all its peculiarities, but which, at the same time, does not intend to identify itself with a single historical period.

The goal is, in fact, to reproduce an extremely diverse world, enriched with cultural references even from an ancestral past, which maintains all its credibility.

The game’s dynamics and setting have been made as precise as possible thanks to seven months of research and development. In particular, the fighting techniques have been studied in detail from the Flos Duellatorum, an excellent Italian fencing manual of the 15th century, which is still used today in historical fencing.

“An indomitable will of an extraordinary mind can weather years of solitude and abandonment, but at what price?”

To further refine the playability of Project Galileo, Jyamma Games has hired Michele Poggi, better known as Sabaku no Maiku, as the game’s Souls Veteran QA: “I am very critical of the modus operandi that is used to communicate and create something: having lived experiences at the most diverse levels of productions, for example, television and film, I developed a good sixth sense in understanding the scope of a project. The work done by Jyamma Games gave me, in its pre-production, the evidence of an immense potential. A collaboration like this could be a precedent that is as unique as it is precious to say the least: Project Galileo has all it takes to create a great work.”

One of the elements that contribute to making this project unique is a strong-impact sound.

From the beginning, Giacomo Greco, Founder of Jyamma Games, has entrusted its development to an international talent: Aram Shahbazians, Audio Director of Jyamma Games, composer and sound designer with a relevant background of unique audio experiences in triple A projects and in some independent ones.

His works have been featured in games, films, commercials and are periodically performed live by orchestras across Europe.

Aram is also the winner of the Award for Best Music in Space Assault of the Prix Excellence 2020.

After graduating from the Conservatory and earning a degree in electronic engineering, he worked on several titles such as Cyberpunk 2077, Redout and Song Of Horror.

Jyamma Games relied on his talent for developing the game as Project Galileo’s audio director, managing both the audio and music teams in order to create the most unique and immersive experience for the game.

“We are well aware of the complexity of the task we have decided to tackle. Not only do we want to be true to our roots, but we want also to portray them to the world in a new, wild and exceptional form, carving out a place in the global culture of gaming with a project that will change forever the way people perceive Italy and Italian folklore.”

Add Comment

*

code